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Home » Games News » RUNES OF MAGIC CLASSES

There are a total of 8 different character classes available in Runes of Magic. These are: Warrior, Scout, Rogue, Mage, Priest, Knight, Druid and Warden. The character race you choose to play will determine which 8 of those classes you have access to when creating your character, but the classes change depending on your particular race. For example, humans are not allowed to play as a Warden or Druid whereas Elves cannot play as a Knight or Priest.

Knight: Knights are the heaviest armored class in the game; the only one able to wear plate armor. With their special light-based attacks and shield abilities, knights fight their enemies effectively and draw their hatred over themselves.

Warrior: Warriors are masters in the use of arms, and can handle every close combat weapon while also being able to wear all kinds of armors, including chain mail. Driven by their battle rage they attack the enemy with special combinations of strikes and blows, and aim to increase the momentum of their attacks. They can also channel their rage into passive abilities to strengthen themselves or to provoke opponents and to scare them with an impressive display of their fury.

Rogue: Rogues are specialists in inflicting physical damage. In close range they use dagger techniques, and use ranged weapons for long range attacks. In contrast to warriors and scouts, rogues rely on subtle methods, such as stealth attacks, poison, and various techniques which inflict bleeding wounds. Rogues manage to avoid most trouble thanks to their swiftness and agility.

Scout: Scouts are masters in long range combat, and use their abilities to bring their bow and crossbow skills to perfection. In close combat they depend on evasion and delaying tactics to get into range for another shot or to wait for reinforcements who feel more at home in close range combat. Specially boosted long range attacks can defeat opponents in a matter of seconds, or prepare them to be engaged in close combat.

Priest: While priests are able to defend, restore hit points and increase stats of their companions, they also have the power to bring back their fallen comrades to life. They can wield shields; and only they have the ability to use the element of water to dear magical damage. However, their most important role remains calling out for godly assistance and mending wounds during battle.

Druid: Due to a close connection with nature, Druids are able to use their powers to fulfil their own wishes. Through them an additional resource has entered into Runes of Magic: Nature’s Power. Through special skills, Druids build up more and more of Nature’s Power and can release it at a given time to perform especially powerful spells. However, it is their diversity which makes Druids so special. They are powerful healers, who support the group’s priests with rapid healing spells.

Mage: Magicians attack with fire and lightning and inflict heavy magical damage. Some of their spells can enclose wide-ranging areas with fiery walls and keep whole hordes of monsters in check. Seasoned magicians are said to be able to harness the power of the Phoenix. With the help of their arcane knowledge, they can protect themselves and their companions from harm, or increase the strength of the entire party.

Warden: The Warden has the most diverse variety of weapons at his disposal and is masterful in their use. The ability to wear chain armour also affords him the necessary protection to emerge victorious from battle. He is also able to draw on an arsenal of richly varied magical abilities. They serve mainly to weaken an opponent and to strengthen themselves. His true strengths are played out, however, in conjunction with one of his three faithful companions whom he can command in combat. The companion has the ability to go up against several enemies, keeping these occupied while the Warden himself swiftly and effortlessly subjugates his target.